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Blog: Blog2

Distress Call

Dernière mise à jour : 3 sept. 2019


In Distress Call you play as a disabled research scientist who’s attempting to escape a high-tech secret research facility on an island in a violent storm. You do this by navigating rooftops in your motorized wheelchair with the help of a maintenance robot capable of winching you up and down structures. Use the professors in-game VR glasses to see the world through the robots eyes or collaborate with a second player who hacks the facility using the companion app.

Team

- Andrew Curtis (concept and design)

- Simon Loyer (art and VFX)

- Franck Thomas (code and plugins integration)


My work

- All the code (except shaders)

- Oculus DK2 integration

- Final IK plugin integration

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