In Distress Call you play as a disabled research scientist who’s attempting to escape a high-tech secret research facility on an island in a violent storm. You do this by navigating rooftops in your motorized wheelchair with the help of a maintenance robot capable of winching you up and down structures. Use the professors in-game VR glasses to see the world through the robots eyes or collaborate with a second player who hacks the facility using the companion app.
Team
- Andrew Curtis (concept and design)
- Simon Loyer (art and VFX)
- Benjamin Joseph (art)
- Franck Thomas (code and plugins integration)
My work
- All the code (except shaders)
- Oculus DK2 integration
- Final IK plugin integration