Procedural Island Generation
- Franck Thomas
- 20 janv. 2018
- 1 min de lecture
Dernière mise à jour : 4 sept. 2019

This project is a 3rd person game prototype using procedural island generation.
Team
- Simon Loyer (design and art)
- Marion Kivits (concept art) - Nina Tournayre (art)
- Franck Thomas (design, code and integration)
My work
- All the code (except shaders)
- Procedural generation pipeline
Procedural island generation pipeline
The level generation consists of 3 steps:
- data generation
- mesh generation
- props population





Comments