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Blog: Blog2

Vikinger



Vikinger is an action game prototype I made on my own to explore more about gameplay, animation, VFX and shader implementation.

I made:

- All the code

- Animation controllers

- All integration and tweaking (level, characters, animations etc)

- Shaders (custom fog & highlight/outline)

- VFX

I bought (on the unity asset store):

- 3D assets (Synty)

- 2D assets (Mirza Beig)

- Animations (Explosive)

Shaders


Custom shader computing fog based on world height + distance

Custom highlight plugin using custom shaders and command buffers. No shader replacement and tweakable per renderer object.


VFX


Thunder Shock

Thunder Explosion

Headshot Explosion


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