Vikinger is an action game prototype I made on my own to explore more about gameplay, animation, VFX and shader implementation.
I made:
- All the code
- Animation controllers
- All integration and tweaking (level, characters, animations etc)
- Shaders (custom fog & highlight/outline)
- VFX
I bought (on the unity asset store):
- 3D assets (Synty)
- 2D assets (Mirza Beig)
- Animations (Explosive)
Shaders
Custom highlight plugin using custom shaders and command buffers.
No shader replacement and tweakable per renderer object.